helicopters and light ground units, and for China and Israel you might even take an ATGM. infantry and light vehicles, some are decent as base defense vs. The Vehicle tab easily holds the most useless units in the game some are good for fire support vs. You'll rarely get close to using a whole card of helos in a usual match, so additional ones are to fill different roles just like tanks. Getting more cards of tanks to replace your losses doesn't work, you get more cards to fill different roles and you won't use up a whole card in the case of cheaper tanks. From just watching the Demo, the impression is thta Broken Arrow will be a more Arcade game for the general audience, while Warno will follow the Wargame legacy and be a more complex game for a niche of players. (Though there are exceptions depending on the coalition.) Especially avoid filling your Tank, Helo, or Vehicle tab with redundant crap. Except in the Infantry tab where you want a lot of rifles, you don't usually take 2 cards of the same unit. Your unit tabs wanna usually look something like 3-4 card Logistics, 5 card Infantry (no exceptions), 3-5 card Support, 2-4 card Tank, 4-5 card Recon, 0-2 card Vehicle, 0-2 card Helo, and 3-5 card Plane. This is an especially important consideration for transports because they most often tag along behind infantry to provide fire support in forests. Thanks Based on the division good to know Warno uses a division system, so you have to use specific units which would have been available to that division. The difference between 1 armor and 2 armor is enormous 1 armor takes a bit less damage from small arms but will still die in one hit to any HEAT weapon in the game. Thanks Look for the create button, your deck will be based upon the division you pick. Since then I have supplemented some RBS manpads into my deck and having them spaced out with 40 point tracked rapiers and ASLAV's behind the main line has stopped any helicopter attacks since.The Unspec Guide that's already been linked is of course the best response, but if you want some of the most important things: You need cheap rifles to screen for all your other units when attacking and holding ground when defending. ( As a note i only had 5 tracked rapiers left and they all had little ammo). In this video Ill show you what units to pick in a US Marine Corps Deck in Wargame Red Dragon. The hill was eventually lost when i was being attacked from all sides due to our center line being completely collapsed and thus allowed the redfor to initially swarm from the right flank and knock out quite a few of my anti air and mortars.Īfter this i regained the whole of Golf but 10 minutes later they mounted a 25+ helicopter spam that wiped out all my commandos and diggers. Wargame Red Dragons game mechanics make 1940s tank destroyers still relevant on a 1990s battlefield. The new setting is the Crimean Peninsula in 2015. You could see it as a total conversion mod, though I am not that far yet. In Wargame Red Dragon, you are engaged in a large-scale conflict where Western forces clash against the Communist bloc. It was roughly around 100 United States Marines vs around the same number of Australian. As the summary says, this is a modern warfare mod for Wargame: Red Dragon. I once held the blufor hill of GOLF on the map Cold War Z for over 45 minutes on my own against 3 redfor players on a 10v10 using only ANZAC infantry, tracked rapiers, mortars and the occasional Leopard and Bushmaster. level would be represented by a deck in Wargame: Red Dragon. Only short coming is slightly above average anti air and anti armour. Overall its a pretty solid infantry force to be reckoned with and aslong as you keep the transport M113's and ASLAV's with the troops they can give the infantry the suppressive fire support to take out any spetnaz or li juans , Tzahals infantry units cover most infantry role & deck types, from regular (Rovait) & reserve (Miluim) squads to Marine (Givati) & Airborne (. Some decks are genuinely crippled by a lack of good midrange transport options. Then of course you get the NZSAS for Recon Choosing what your infantry comes in is just as important as the infantry itself. Not to mention the fun that is Commando 90 spam, and Assault Pioneers in cheap M113's that have miniguns on them for anti infantry and heli support. ANZAC Motorized or Mechanized is pretty good, 30 point SASR in 10 point ASLAV PC's is one of the best "Oh crap i left that flank open i need some fast response troops now" units i have ever used.
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